Anyway, I managed to find some time recently to rework a scene from the latest Mortal Kombat game. For the E3 in 2011, Warner Bros Interactive released a nice CG trailer where you can see Scorpion and Subzero fighting for victory.. And what was interesting for me is that I just spent 8 months creating magic sounds for a AAA game project so having the combination of action and magic was a perfect little challenge.
The way I started on this one was to create a general ambience first and place some markers on important moments like when the action is forward (giant kick, power throw, etc..). Then I did a list of all the powers used and I built a "sound palette" to create the magic sounds for my 2 buddies (Scorpion and Subzero) that was the longest part : finding the right sounds to process, build layers, etc.. And finally, I cleaned up all my layers in my session and added sweeteners where it was needed like for example on the chain at the end where I added a special stereo delay when the blade is thrown.
Regarding the mix, it's wiser to start mixing low and bring the volume up slowly so that you have more space in the dynamic for the big moments.. But for my case, I also compared my mixing with other game trailers, it helped!
For the final step when I was satisfied with my work.. I passed my mix through a Tornade MS Bus compressor that one of my friend makes and it sounds pretty cool, it added a bit of punchyness to my mix even if this type of compressor is mainly used in music : it's basically made of the same components that you can find on the master bus center compressor of the SSL 4000 G console, exiting!
Here is a link where you can buy this awesome machine for anyone interested : http://www.audioaddict.fr/?page_id=1927
|My Tornade MS Compressor|